![]() If the loser had the Supremacist Diplomatic Stance policy, it is changed to Belligerent. Loser loses all of its Influence, gains −33% monthly influence gain and 10% happiness for 10 years. Allies will not be subjugated even if fully occupied. Partially occupied systems will be returned. Initial terms of agreement and Loyalty depend on the Subjugation War Terms policy. If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into a subject of the attacker. If the empire is part of a federation, they will leave it. ![]() Loser becomes a subject of the victor, along with all its vassals (if any). Superior relative power to the target empire. Target is at offensive war with a Galactic Community member.Target is not a member of the Galactic Community.All systems occupied by the loser are returned, regardless of claims.Įach side keeps all systems they have fully occupied if they have claims on them. Loser cedes all systems with claims to the victor, even if not occupied. In case of status quo the defender will retain its capital system regardless of occupation. Status quo effects do not include the defender's capital. Once a war is declared, the attacked empire has a year to choose its wargoals. ![]() Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. You can use these mods together with Empire Total Factions and the Additional Units Mod (which are good mods).Casus belli and wargoals If you use the combined battle and campaign AI mod, I suggest using this version (to reduce the risk of the Ottoman turn bug): ![]() You may want to try Bran Mac Born's Battle AI: or his combined battle AI and campaign AI mod. ![]() (Modders can't edit the AI itself but can indirectly affect the choices the AI makes). If you find battles less challenging than they should be, because the AI deploys cannon in fixed positions with a limited arc of fire (so you can simply move your whole army out of their arc of fire, making the enemy artillery useless) you could use Removed Gabionades: (2015)&p=14561461&viewfull=1#post14561461Īnother way to make battles more challenging is to use an AI mod. If you get lag during sieges, one solution is Shokh Hates Sieges (this won't remove the few forts which exist at the game start it prevents all factions from fortifying cities): !-(A-next-level-no-fortification-mod)&p=14375006&viewfull=1#post14375006 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |